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Fallout 2 mib88 megamod 2.47
Fallout 2 mib88 megamod 2.47










fallout 2 mib88 megamod 2.47
  1. #Fallout 2 mib88 megamod 2.47 how to#
  2. #Fallout 2 mib88 megamod 2.47 mod#
  3. #Fallout 2 mib88 megamod 2.47 mods#

So, if anybody thinks it is too strong or needs to be changed in some way (such as the skill needed), then let me know, and I can change it. Regarding that weapon, I haven't changed it at all. I also could not find any other reference to global variable 1092 being set to 2. Inchu-Chuna tells the player character that Kruger was seen in the ghoul town whenever any pelt is brought to him and Kruger is still alive.

fallout 2 mib88 megamod 2.47

So, either it's the result of bad scripting, or the storyline was changed. That script doesn't even check the variable where Kruger was supposed to be. Looking closer at the script, this is not the case. It was looking at the dialogs initially that made me think he was in fact moving around. As for the issue with the gecko pelt and him being in Gecko, that is all messed up. His location is set randomly, only once, when you talk to the lead bounty hunter. Everything you wrote about Kruger was right on. And fyi, I'm pretty sure you can get mutant armor in the restoration mod.Thanks, Darek.

#Fallout 2 mib88 megamod 2.47 mods#

You are also correct that you can not separate the mods it's all or nothing, unless you have the know-how to get into the files and disable/remove what you don't want. I also had some issues with crashing after leaving the den residential area, so I wasn't even able to finish Lara's quest or the orphanage (again, this issue is not present in the restoration mod). For reference, she and her dialogue work perfectly fine in the restoration mod. Trying to talk to her gives me an error and crashes the game it seems like her dialogue is missing or incomplete but also has broken flags applied to it. I stopped my playthrough in the slaver camp, while trying to talk to Sulik's sister. The time limit is JUST enough for you to do what's necessary only if you already know exactly what to do and where to go, and if you can get through combat without ever resting to heal.īugs are definitely there. In Arroyo, you have two quests from the hakunin or one of the warriors to either become a shaman or warrior. Many things there are very specific - either you have to do things perfectly in the correct order, or you fail the quest etc. If you thought the base game was unfair in the early levels, megamod cranks that up. In its current state, it's.still difficult to play. I installed it a few months ago again (surprised to see that the dev was still fairly active on the forums) but didn't get more than a few hours in. I never got too far into it, I mostly ended up messing around with map/inventory editors to see what it's like. I played the megamod first when I was a kid like a decade ago.

#Fallout 2 mib88 megamod 2.47 mod#

Was it stable? Can you seperate the mods in the pack and download them manually or through a mod-launcher? Is it really everything the NMA commenters say? Regardless of your answers, it all makes the Molten Clouds mod for New Vegas: "The Chosen's Way" all the more appealing, huh? If you have ever downloaded the MIB88 MegaMod or better yet, WORKED on it, please comment below about how it went. I've played Fallout Nevada and currently playing Fallout 1.5: Resurrection, but does it really have to end there? Has this game's mods and it's modding community really been lost to time?

fallout 2 mib88 megamod 2.47

But the MegaMod seems to an all or nothing deal. The particular mods that caught my attention are the extended world map into FO1 territory, more locations (that aren't included in RP), armor for Marcus and upgrades for Skynet, the sentrybot and wanamingo companions, turning Klint into a companion, and making Miria and Davin useful and interesting teammates. Looking it up on Youtube and Vault Labs over at also were dead ends(few playthroughs), as I guess since this thing is so ♥♥♥♥♥♥, few people are bothered to mess with it so knowledge of it's existence disappeared.ĭespite these warnings, I am still interested. The readme folder has texts for each individual mod and the overall updates for the MegaMod, but no real installation guide. How I downloaded the MegaMod was through. In fact it's so bugged that the external link that NMA.com provides doesn't work.

fallout 2 mib88 megamod 2.47

Broken, no synergy between individual mods, and claimed to have "a bunch of stupid ♥♥♥♥♥♥♥♥ features", doesn't leave much to be desired. This mashup mod is displayed right next to the RP mod on No Mutants on their Fallout 2 page as their crowning achievements and yet, a majority of the comments condemn the Mega Mod. I've already played this game vanilla and installed the Restoration Project v2.3.3, sinking in a total of 150 hours into the game.

#Fallout 2 mib88 megamod 2.47 how to#

I've recently downloaded the infamous MIB88 MegaMod and am very unsure how to install it, let alone *if* I should.












Fallout 2 mib88 megamod 2.47